I've compiled the current feedback as of (10/1/2024) and here's the run down:
what does this mean?
well, it means I can create the best version of Dear Edmund that I can, making a game solo leaves you incredibly blind to many aspects of the gameplay. But that's why every comment helps!
On a surface level, I was aiming for more 'Good' or 'Evil' style choices. why? Because I thought the simple aspect of the gameplay would suit the simple clear cut choices. However, I was wrong, most of you would prefer more subtle and ethical choices. Which is good to hear!
I enjoy the idea of giving Edmund more stats in the sense of personal wellbeing and potentially life stats, i.e; hunger. I'll be thinking of, and would like to hear your opinions on this, ways for personal upgrades to effect gameplay.
These can be things such as:
An expensive bed might; gain DAC respect, lower the chance of bedbug or make the player more rested, resulting in stat benefits.
Upgraded wallpaper might: gain DAC respect. decrease mould rate in the players house. Increase the players health, resulting in certain benefits.
Etc..
Regarding encounters at work
Many have finished the demo / the full length game. But have struggled to do so, which, is fine. It is not supposed to be easy. However, the effects of answering a question does need to be better balanced. This is something that'll need slight adjustment over time to get right. But it'll get there, with your help!
I'd also like to add an information box at the end of the day next to the stats that display any new events from the player choices. Such as why did the brothel have this impact? What happened after you agreed to let Jack carry out his deeds? etc
Current dialogue will be reviewed and altered to give more weight to the characters questions, there is a lot of dialogue in game so perhaps this is something else that'll be updated slowly along with bug fixes until finished. Any future characters will have the feedback in mind and will hopefully give the player a bit more to chew on.
Being able to choose what happens to your wage at the end of the day. A good idea, this could be a case of denying yourself the wage but it can go into the street budget pot or donated in return for a stat increase etc.
Player powers
A couple of you suggested the idea of having some sort of help, or a 'power' as such. This could be something like, bribing a DAC member so that the any decreases that might happen when the player sleeps, will not happen that night. Or perhaps the player will gain double Health rewards for the day of work. I like this idea, and I do think it could be good addition given the powers can only be used a maximum or 1 / 2 times for example.
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All in all, I appreciate all of the feedback and i'll do my best to bring the suggestions to life.
Im grateful for all of the support Dear Edmund has received, and to all those who voted Dear Edmund as one of the best games of December. It means a lot.
Please leave any further suggestions or thoughts in the comments!
P.s, Despite many of you assuming the inspiration is from 'Papers, please' You'll be surprised to find out i've never actually played it! Although after the comments I feel I should probably give it a go, seems like something I'd be interested in, ay?
Cheers,
Rycky
GHOST468
What about a tailor shop where you can buy new outfits with your personal money the more expensive they are the more DAC you receive on a daily basis with the final outfit being DAC uniform
MindTheGrease
Different outfits will definitely be available in the full version :) Nothing better than walking through a poverty stricken street wearing a top hat!